If we increase the number of particles 200,000 for Eastern's, you can see more clearly that they are a meeting from the center off the polygons. There is one thing I want to show you under the emission tub. So a sooner we press play, you can see that the particles are now a meeting from the object. Now we need to assign to the object field the model we want to be our particles a meter. So let's elect our meter and change the meter shape to object mode.
Otherwise, you may get a different result on the tick nous or the turbulence off the particles said. Now, if you're going to use your own model, try to keep it more or less the same size as this one. Click on file and merge objects and select your object. But we want a custom object to be our emitter. If you see here, our emitter, shaped by default, is set to return angle. Follow Surface: The next thing to do is to create a custom a meter shape. Now we have a better visualization off our particles.ģ. Go back to a mission and change the radius. To change the radius, you first need to change the display mode rather than dots to circle or any other object. If we press play, you can see our particles are now moving slower. I want to change a couple of things to our emitter, the speed and the radius under a mission tub. Once we press play, we see that X particles will start to generate particles. So with the meter selected, click on Create a meter. The first object we are going to create is an emitter. We don't need the icon in the view port, so let's deactivate it. This will automatically generate a set of icons to keep the project well organized. Click on X particles and Select XP system.
The first thing we're going to create is an ex particle system. At the end of the class, you will improve your ex particle skills and you will be able to apply our set up to your own model. We're also going to check their ex particles and her material and some of the multiple assumptions for render purposes.
Also, we will learn how to use the groups and sub folders to keep your project well organized. After that, we then explore the trades, generators and some of the modifier to make an interesting look. I will get it from start to finish and in each lesson you will find us that by step description, we're going to start from a simple emitter and turn it into our custom shape meter. And we're going to use some of the basic tools to create an abstract image. This class will be an introduction to the X particles flagging for Cinema four D. I've been living and working in London for over 10 years. I'm a freelance motion graphic designer from Italy.